//
//  MyTransitionClass.m
//  chipmunkBase
//
//  Created by QuickSoluion on 10/4/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "MyTransitionClass.h"
#pragma mark slide_in_left
@implementation SlideInLeftAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:2.0f];//5.0f
	
}
@end
#pragma mark slide_in_right
@implementation SlideInRightAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:2.0f];//5.0f
	
}
@end
#pragma mark slide_in_top
@implementation SlideInTopAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark slide_in_Bottom
@implementation SlideInBottomAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end


#pragma mark Fade_Down
@implementation FadeDownAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end

#pragma mark Fade_Up
@implementation FadeUpAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark PAGE_TURN
@implementation PageTurnAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end

#pragma mark Flip_X
@implementation FlipXAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end


#pragma mark Flip_Y
@implementation FlipYAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end

#pragma mark Shrink_Grow
@implementation ShrinkGrowAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end

#pragma mark CrossFade
@implementation CrossFadeAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark RadialCCW
@implementation RadialCCWAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark TurnOffTiles
@implementation TurnOffTilesAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark ZoomFlipAngular
@implementation ZoomFlipAngularAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end


#pragma mark ZoomFlipX
@implementation ZoomFlipXAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end
#pragma mark ZoomFlipY
@implementation ZoomFlipYAnimation
- (CCActionInterval*)easeActionWithAction:(CCActionInterval*)action
{
	return [CCEaseInOut actionWithAction:action rate:5.0f];
	
}
@end





#pragma mark Nothing
@implementation MyTransitionClass

@end
